Difficulty Rules.jpg

 

Game difficulty is a part of both Challenge mode and Competitive mode. Each difficulty level applies its effects universally regardless of the reality the players are on; the rules are active all the time. The players should make a decision when starting the game which difficulty level to choose.

It is strongly recommended to begin the game with the normal difficulty and then spice up further game sessions by moving the game difficulty to the subsequent level during each iteration.

Difficulty Levels

I'm a small, small cat
“Please don’t hurt me”

  • Add 1 to all character traits

  • Draw an extra treasure card whenever a challenge is defeated.

Easy/Kids difficulty

  • +1 to all character traits.

Normal

  • No Changes

Founder difficulty
“Doing business in Aohu is tougher than this.”

  • Increase the trait scores of all challenges by 1.

  • Whenever any challenge card is placed in a players score pile, fill the empty space on the board it leaves behind with a challenge card from the same reality's challenge deck. Keep doing this until no more cards remain in the challenge deck.

Glass Man difficulty
“Life is just a game, even this reality is a joke.”

  • All modifiers from Founder Difficulty

  • A player that gets defeated by a challenge or another player undergoes Descension

GENECIA difficulty
“You are a Godlike sentient A.I.”

  • Increase the trait scores of all challenges by 1

  • Whenever a challenge card is placed in a players score pile, remove another challenge card from the same reality (i.e.: beating one challenge card allows you to remove one additional challenge card of your choice from the same reality). Then, place challenge cards from ANY reality challenge deck into those empty spaces (you may choose a different reality for each card placed).

  • Ascensions and Descensions no longer fill in cards from the next/previous reality.

  • A player that gets defeated by a challenge or another player leaves the game completely.

  • Reality death does not eliminate the player.

  • If only one player remains in the game, go into scoring.

This is a pretty hardcore difficulty setting. GENECIA recommends you avoid disappointment if your processing power is not up to scratch.

M.S.Q.S = Masochistic Selection, Questionable Sanity a.k.a Make Shawn Quit Smoking difficulty

“Really, why?”

  • Increase the trait scores of all challenges by 2

  • You can only choose one trait while you use each character. (i.e.: when you get a character, select one trait - e.g.: IQ, you can only use IQ while you use that character.)

  • Every turn, discard a single treasure

  • Whenever you miss, drink a shot of a 40% ABV alcoholic beverage or if you can’t, drink 300ml of water.

  • A player that gets defeated by a challenge or another player leaves the game.

  • Reality death does not eliminate the player. Then that player drinks 5 shots (or 1.5 liters of water)

  • No one may use the restroom. Going to the toilet means death.

  • If only one player remains, go into scoring.

Author's note: In good conscience, we don't recommend playing the M.S.Q.S. level of difficulty. It was conceived as a joke, but its not impossible. M.S.Q.S. was designed for two purposes: Giving dedicated players a chance to show off with a canon 'ultimate' difficulty level rather than homebrewing and to cater to masochistic fans that associate game brutality with good game design: well, IT ISN'T. Games which are mega-hard by default are just badly designed. Playing boardgames should be fun - Mark G. Koh